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1. DoomsDay gone! It's official now - in Ships and Modules [original thread]
Originally by: DrJ Zoidberg It's fairly easy to tank a dread for 2M EFHP in every resist, if that stat stays I'm sure there will be plenty of tears when the biggest glass cannon in eve fails to blow up even 1 ship before getting ganked. ...
- by Jin Entres - at 2009.09.17 14:28:00
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2. Moros - thoughts and opinions - in Ships and Modules [original thread]
Originally by: Traxex Khan What i'm trying to say is that there's a reason that if you put the moros up against, let's say the revelation, in pos bashing, there's more then 1 reason that the revelation will be superior to the moros. While...
- by Jin Entres - at 2009.09.17 14:12:00
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3. Lasers: What's really happening here? - in Ships and Modules [original thread]
Originally by: Kaileen Starsong This is often overrated. Yes, it's advantage and is quite an obvious one. In most cases it doesn't change much, though(Arma will still get jammed, Harb will win pretty much nothing as it first will have to ...
- by Jin Entres - at 2009.09.17 13:44:00
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4. Nightmare BS? - in Ships and Modules [original thread]
Other advantages of a NM: • Cheaper faction/T2 ammo (crystals last long) • No wasted missiles fired toward targets that will die to a previous salvo • No need to pre-empt how many salvos targets will take (don't you just hate sw...
- by Jin Entres - at 2009.09.17 08:40:00
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5. Lasers: What's really happening here? - in Ships and Modules [original thread]
Originally by: Doddy Its just a scorch vs null/barrage question really. And i like barrage, alot. So is it really just a boost null question?. The quick reload time is nice but doesn't really have a huge effect, especially as the lasers ar...
- by Jin Entres - at 2009.09.17 08:26:00
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6. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Aranis Nax Anyway if that's with range bonuses applied, you're asking for weapons that have 20km falloff and 20km optimal? I don't think CCP would go along with that, unfortunately. I assume you mean as a base weapon r...
- by Jin Entres - at 2009.09.17 08:12:00
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7. Moros - thoughts and opinions - in Ships and Modules [original thread]
Originally by: Traxex Khan Edited by: Traxex Khan on 17/09/2009 04:07:43 You guys are killing me. Will someone go quote the description of the moros? It SAYS in the description that out of all the dreads, it is the one most able to "fe...
- by Jin Entres - at 2009.09.17 08:01:00
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8. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Aranis Nax Oh on your 10km optimal/20km falloff suggestion, Jin. How would it change current situation, considering that ammo like EMP has -50% optimal penalty, that 10km would just be a 2-3 km difference(5 km optimal) from...
- by Jin Entres - at 2009.09.16 14:13:00
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9. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Lucifien Rework the falloff forumula, make it exponential, not that neverending tail and steep middle-ground it is now: Falloff ratio (r) = min(0, (range - optimal) / falloff) Chance to hit = 1 + (1 - (sqrt(2) ^ r) ) * Alm...
- by Jin Entres - at 2009.09.16 12:18:00
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10. Moros - thoughts and opinions - in Ships and Modules [original thread]
Originally by: Vyktor Abyss If they want to be "fair" then they should remove the unseiged bonuses from all the other Dreads too... It makes absolutely no sense just to single out Gallente removing half their bonuses unseiged while other ...
- by Jin Entres - at 2009.09.16 12:07:00
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11. Tempest needs changing. - in Ships and Modules [original thread]
I think we should give up the idea of coping with just falloff. Add some optimal range to the ammos so that AC's can actually do better damage at some range. For BS sizes I would imagine something like 0-5km = blaster dominion, 5-15km = ac domin...
- by Jin Entres - at 2009.09.16 11:28:00
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12. Moros - thoughts and opinions - in Ships and Modules [original thread]
This nerf has been a long time comin', and it is most deserved. Moros will still be best (and very efficient) against smaller ships, which it really doesn't deserve to be because that is not the dreadnoughts' role and no other dread can do it, n...
- by Jin Entres - at 2009.09.16 11:08:00
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13. A Nightmare, A Kronos, and a Paladin walk into a bar... - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Why the hell would people use either t2 ammo (as one replier said) or cap boosters on a RATTING SHIP! The idea is something that's sustainable (keeping several cap boosters isnt) and to make as much money as...
- by Jin Entres - at 2009.09.15 19:56:00
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14. Train beam or pulse for L4? - in Ships and Modules [original thread]
I kinda faced the same question when I started missioning again today. I went with tachyons first but then switched to pulses after the first mission. Reason being, scorch is just so good. You obviously need T2 weapons for that so before you get t...
- by Jin Entres - at 2009.09.15 15:32:00
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15. What Ships will be more or less popular after Dominion comes out? - in Ships and Modules [original thread]
Originally by: SuiJuris Totally unbaised here, not trying to sells pitch or anything, But the Amarr Navy Armageddons are going to be the king of RR bs gangs. Maybe in smaller gangs but I doubt they will become too common in bigger on...
- by Jin Entres - at 2009.09.15 15:19:00
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16. What Ships will be more or less popular after Dominion comes out? - in Ships and Modules [original thread]
Originally by: Zhilia Mann Originally by: Tippia Don't particularly care about anyone else's, but mine will be Gilas. Mmmmm..... Missile-spewing shield tank-designed Ishtar. This has my vote. I think the new Gila is a bi...
- by Jin Entres - at 2009.09.15 13:40:00
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17. Amarr Navy Geddon - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega There's a few key points you're missing. Let's compare t2 siege launchers with faction torps to t2 mega pulse with faction mf. Keep in mind this is a best case scenario for torps, since lasers have the wors...
- by Jin Entres - at 2009.09.12 08:40:00
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18. Amarr Navy Geddon - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega It will increase your dps from nonexistent to negligible. Grats. Looking at the tracking guide, max skilled Mega Pulse II shooting at a 125m2 target with a transversal of 100 m/s (250m/s + 60% web) will...
- by Jin Entres - at 2009.09.12 00:57:00
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19. Amarr Navy Geddon - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega Originally by: Jin Entres Originally by: Davinel Lulinvega How perceptive of you. Obviously when I said "lack of torps being able to hit anything" I was talking about the ability of torps t...
- by Jin Entres - at 2009.09.12 00:18:00
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20. Amarr Navy Geddon - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega How perceptive of you. Obviously when I said "lack of torps being able to hit anything" I was talking about the ability of torps to actually hit, not the ability of torps to hit for more than negligible dam...
- by Jin Entres - at 2009.09.12 00:04:00
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